Clarity!EGL9GiOd9k (ID: e07192)Country code: blank.gif, country type: blank, valid: No.167
WEAPONS:
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Choose any one you want!
War Hammer (2H): 2d6+2 damage; Attack malus -1, Defense malus -3; costs 140 silver pieces
Two-handed Sword (2H): 1d6+7 damage; Defense malus -1; costs 160 silver pieces [Warrior only]
Battle Axe (2H): 2d6 damage; Attack malus -1, Defense malus -2; costs 80 silver pieces
Halberd (2H): 1d6+6 damage; Defense malus -1; costs 200 silver pieces
Bastard Sword (2H): 1d6+6 damage; Attack malus of -1, Defense malus of -1; costs 100 silver pieces
Spear (2H): 1d6+5 damage; Defense malus -3; costs 50 silver pieces
Morning Star: 1d6+5 damage; Attack malus -1, Defense malus -1; costs 100 silver pieces
Sword: 1d6+4 damage; costs 80 silver pieces
Axe: 1d6+4 damage; Defense malus -1; costs 60 silver pieces
Rapier: 1d6+3 damage; Initiative +1; costs 75 silver pieces
Saber: 1d6+3 Damage; costs 60 silver pieces
Short Sword: 1d6+2 Damage; costs 40 silver pieces
Heavy Dagger: 1d6+2 Damage; Defense malus -1; costs 30 silver pieces
Spiked Club: 1d6+2 Damage; Attack malus -2, Defense malus -1; costs 15 silver pieces
Club: 1d6+1 Damage; Attack malus -1, Defense malus -1; costs 15 silver pieces
Dagger: 1d6+1 Damage; Defense malus -4; costs 20 silver pieces
Fists: 1d6 Damage; free
NOTE: If you Attack with your Fists and the opponent defends successfully with a weapon you'll get half that weapons damage. If you successfully defend a weapon with your bare fists you'll still get half the weapon damage.
RANGE WEAPONS:
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To attack with a Range Weapon you roll with your Dexterity Ability. The roll gets modified (by me) based on how big the target is and how well you can see it (light, cover etc.).
Heavy Crossbow: 1d6+8 damage, Range 180 meters; loading 10 rounds; costs 250 silver pieces
Crossbow: 1d6+5 damage, Range 60 meters; loading: 4 rounds; costs 125 silver pieces
Long Bow: 1d6+4 damage, Range: 200 meters; loading: 2 rounds; costs 50 silver pieces
Composite Bow: 1d6+3 damage, Range 80 meters; loading: 1 rounds; costs 60 silver pieces
Bow: 1d6+3 Damage, Range: 40 meters; loading: 1 round; costs 5 silver pieces
Throwing Axe: 1d6+3 Damage, Range: 20 meters; costs 45 silver pieces
Throwing Spear: 1d6+2 Damage, Range: 20 meters; Costs 15 silver pieces
Throwing Knife: 1d6+1 Damage, Range: 10 meters; Costs 20 silver pieces
Each arrow costs 2 silver pieces.
Each crossbow bolt costs 4 silver pieces.
BODY ARMOR:
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Plate mail (full): 7 Armor Class; Dexterity malus -2; costs 1000 silver pieces [Warrior class only]
Plate mail (light): 6 Armor Class; Dexterity malus -1; costs 500 silver pieces [Warrior/Dwarf only]
Cuirass: 5 Armor Class; Dexterity malus -1; costs 300 silver pieces
Chain mail: 4 Armor Class; Dexterity malus of -1; costs 200 silver pieces
Leather armor: 3 Armor Class; costs 80 silver pieces
Padded vest: 2 Armor Class; costs 40 silver pieces
Normal clothes: 1 Armor class; costs 20 silver pieces
HELMETS:
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Pot helmet: 4 Armor Class; Intuition malus -2; costs 120 silver pieces [Warrior class only]
Sallet: 3 Armor Class; Intuition malus -1; costs 100 silver pieces
Chain coif: 2 Armor Class; costs 80 silver pieces [together with chain mail +1 AC]
Reinforced leather helmet: 2 Armor Class; costs 45 silver pieces
Leather helmet: 1 Armor Class; costs 30 silver pieces
SHIELDS (not usable with 2-handed weapons):
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Heavy shield: 3 Armor Class; Attack malus -2, Defense bonus +3; costs 100 silver pieces
Round shield: 2 Armor Class; Attack malus -1, Defense bonus +2; costs 70 silver pieces
Buckler: 1 Armor Class, Attack malus -1, Defense bonus +1; costs 40 silver pieces
Shield: 1 Armor Class; costs 25 silver pieces
MORE STUFF TO BUY:
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You can buy other stuff too, like rope, torches… just ask for it and I'll tell you the price.
LEVELS
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Every hero starts at level 1. You gain experience at the end of each completed adventure. Once you gain 100 experience points you reach level 2, level 3 at 300, level 4 at 600, level 5 at 1000 etc.
Once you reach a new level you can increase an Ability of your choosing by 1, increase either Attack or Defense by 1 and gain 1d6 permanent HP (dwarfs and humans) or 1d6+2 HP and/or MP that you can freely divide between the two (elves, wizards).