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/void/ - The Everfree

Everfree, Oh Everfree, Take me home to Everfree
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File: 1741827701563.png (572.26 KB, 622x602, 1718159356303330.png)

Random unsolicited praise goes bad. AnonymousCountry code: us, country type: geoip, valid: 1  11539

In response to the following message from "Rika":
rika (rika@disroot.org) wrote:
>Don't be so fixated on a disposable address, jew. Having a narcissistic
>meltdown when you realize someone isn't here to lick your boots? You
>thought I was here for free labor or something? Can't even understand
>the purpose of my initial message? Maybe you can go use some of your
>excess time to fix your shitty untested campaign and find a legible
>font, no one cares about your map formats and 200 copy-pasted weapons
>when it's part of this unplayable clusterfuck. I know you're already
>preparing to furiously type out some schizo babble about how your bugs
>are actually feature because you've been denied child brides and you're
>gonna kill the police blahblahblah, no need to bother because I won't
>see it. Bye.

My response:
Dear rika <rika@disroot.org>;



>Maybe you can go use some of your >excess time to fix your shitty untested campaign and find a legible >font, no one cares about your map formats and 200

How your reveal yourself.
Remeber your first email?
Mad I didn't fall for it?

False praise, or real praise, is not the currency I deal in.

>Can't even understand >the purpose of my initial message?

I understood it completely.

>Having a narcissistic >meltdown when you realize someone isn't here to lick your boots?

I didn't contact you, you emailed me. You.
And you were ass-kissing in that email.
You're mad I didn't melt into your hands.

>narcissistic

You're the one who emailed me. I did not email you.

>You >thought I was here for free labor or something?

This is an opensource project, if you aren't here to help, get the fuck out.
And yes: free labour is the only, ONLY, value you have to me.
Remeber when you emailed me kissing my ass?
I knew you were fishing.
You ain't getting SHIT out of me.

Mad I asked you to contribute C code to the C engine?
Mad?

>Don't be so fixated on a disposable address,

You used rika@disroot before. I remeber it from 4chan's /g/ probably
Or 8chan. I think it was 4chan though. You write in the same manner as before,
and are displaying the same "complaints" as then.
I'll find you out.

>jew.

Hope the "jews" slaughter and torture you, white fucking faggot.
>Having a narcissistic

rika (rika@disroot.org) wrote:
>Don't be so fixated on a disposable address, jew. Having a narcissistic
>meltdown when you realize someone isn't here to lick your boots? You
>thought I was here for free labor or something? Can't even understand
>the purpose of my initial message? Maybe you can go use some of your
>excess time to fix your shitty untested campaign and find a legible
>font, no one cares about your map formats and 200 copy-pasted weapons
>when it's part of this unplayable clusterfuck. I know you're already
>preparing to furiously type out some schizo babble about how your bugs
>are actually feature because you've been denied child brides and you're
>gonna kill the police blahblahblah, no need to bother because I won't
>see it. Bye.
You'll see it.
If I have to dig out your eyes in person: you'll see it.


Note the initial unsolicited email from this "rika" was as such:
rika@disroot.org wrote:
>
>Hello, you are MikeeUSA, right? I'm a Xonotic modder who was editing one of your map a few months ago, roundel. I happened to find the README you left in the pk3 and was positively surprised, given the sorry state of the average audience for this game. I wholeheartedly agree with your message, and I'm sure you and I both know by now how everyone will have our head on a pike for reaching such a level of awareness.
>
>Yesterday I was searching about Xonotic on imageboard archives, found some of your posts, and made the connection. SF is very slow so I'm still downloading your game, but I'm shocked there's such a strange-looking fork of Xonotic that's been worked on for 10 years and seems to contain so much content, yet no one has ever mentioned it.
>I've only been playing since 2019 so I don't know about all the drama, but it seems like you're been persecuted for your beliefs. Unfortunately, you have to choose between having any online presence and revealing them. On top of that, developing in these obscure niches is a lonely road, it's unlikely you will ever get the help you seek. I'm baffled by the level you've reached myself, and am clearly far below in term of skills. At my level, I struggle daily to make sense of Xonotic's code base, and the code for new features I implement on top is far from being clean.
>
>My server's gameplay differs far more than any other server on the list, but no one cares and I barely manage to assemble some games on some nights. Despite living in the EU like most of the player base, I have zero chances to grow there because I'm not in the big two club, and thus I have to host for NA and wake up at 4 AM, profiting from the fact that the only other established NA server is full of drama and bans most newcomers. Given the trouble I have even though I'm working with a game that has some players already, I can really feel your pain. I know it's not much, but I'll remember you.


As you can see: it's full of blowing-smoke-up-your-ass praise.
Anyway, this "rika" seems to be an enemy.

I asked the unsolicited "fan" to contribute code to the (opensource) game.
This caused an uproar, now the game "sux" and "is shit"
But I didn't make it for him? her?

AnonymousCountry code: us, country type: geoip, valid: 1  11540

>TLDR
(Random 4chan user emails)
>U r awsome, heres some social issues I am dealing with from the big meanies
>Let me lick your shoes.
>You owe me for the praise I gave you

"Hi, contribute code"

>FUCK YOU

>YOU JUST WANT ME TO LICK YOUR SHOES!
>THOUGHT I WOULD, NO I WONT

"My how your tone changed. I just want code, also you made the same complains on 4chan, and used the same email address"

AnonymousCountry code: blank.gif, country type: blank, valid: 11541

File: 1741828061299.jpg (31.04 KB, 300x400, 9587694)

Forcing service or goods on someone and then informing them afterwards of the payment they need for those goods or services is essentially a form of extortion.

AnonymousCountry code: us, country type: geoip, valid: 1  11542

>>11541
Apparently I was supposed to pay something for the "praise".

AnonymousCountry code: us, country type: geoip, valid: 1  11543

File: 1741828692343.png (118.44 KB, 1416x362, JHGFDSDFH.png)

AnonymousCountry code: us, country type: geoip, valid: 1  11544

File: 1741828722231.png (131.27 KB, 1277x742, SDFGHJKHGFDFGHF.png)

Country code: us, country type: geoip, valid: 1  11545

File: 1741828777313.jpg (255.82 KB, 2000x2000, 1721985007589.jpg)

>>11539 I've had similar experiences, though less to do with ideology, but I kind of know how that goes.
How are you doing?

I'm not familiar with Xonotic, but is your campaign/map(s) available for playing/testing?

AnonymousCountry code: us, country type: geoip, valid: 1  11546

File: 1741828779793.png (92.7 KB, 521x584, FGHJKJHGFGHJHGF.png)

AnonymousCountry code: us, country type: geoip, valid: 1  11547

AnonymousCountry code: us, country type: geoip, valid: 1  11548

File: 1741828900203.png (177.45 KB, 693x812, FGHJGFDTYTRDVC.png)

AnonymousCountry code: us, country type: geoip, valid: 1  11549

>>11545
Here's a mega link if sf is too slow:
Main: https://mega.nz/file/jy4kFBhK#jA_cZG8p7tkf_8iV3xqPNvlWD_ccevf6Im7Xdvihuq4
Extra: https://mega.nz/file/TnpDjYTI#4esC5AOSRTm7UjWVYkTxg0FCVYTyoNTFWLfkiY-Qb70

This might have some videos of what I have been doing on the software this week or so: https://www.facebook.com/chaosesque.anthology/
(if you can access it)

AnonymousCountry code: us, country type: geoip, valid: 1  11550

File: 1741830114984.png (205.43 KB, 574x322, 1718157925182983.png)

AnonymousCountry code: us, country type: geoip, valid: 1  11551

File: 1741830307102.png (442.28 KB, 603x603, 1718159283081886.png)

>>11545
>How are you doing?
I'm good.
Did you go to the KK. Downing jam session in pensylvenia in september I posted about? At that black building.

I've been doing some map conversions to this project for awhile, writing scripts to read unreal 1997 .t3d files and output Quake/Quake3 format entitty files for this project, and rtlights.

Also did some halo4 map conversions for Quake1 engine this project uses (project is opensource), that uses the edits I did to the engine to make obj files as maps more usuable.

Country code: us, country type: geoip, valid: 1  11552

File: 1741830310414.png (172.65 KB, 847x508, mauds_new_pet_by_fullmetalpikm…)

>>11549 That's pretty massive!

AnonymousCountry code: us, country type: geoip, valid: 1  11553

File: 1741830336155.png (189.31 KB, 817x667, jhgfdsfgh.png)

AnonymousCountry code: us, country type: geoip, valid: 1  11554

File: 1741830372690.png (41.96 KB, 470x279, jhgfdsa.png)

AnonymousCountry code: us, country type: geoip, valid: 1  11555

>>11552
Textures use up alot of it. It's mostly textures there.

Remeber: for the cost of 1 (one) texture you can build an entire map or model.

And now you need to have 5 images for each texture to be "current":
Color
Normal+Bump (bump is alpha channel)
Spectral (_gloss)
Reflection areas (_reflect)
Pants, Shirt (color mapping).

Now you can make them DDS if you want, and some are (and the ones that are are loaded faster).
But 1) the editor doesn't show DDS
2) DDS is not lossless
3) Some platforms can't "do" DDS
4) The native format of the engine is .tga
(which is loss-less)

so while the .tga's zip up well and are fast to load, they do eventually use up space.
But I want everyone to beable to map just like in the Unreal 1 days where everything was on the CD.

AnonymousCountry code: us, country type: geoip, valid: 1  11556

File: 1741830661498.png (424 KB, 512x512, 1718157772548390.png)

Country code: us, country type: geoip, valid: 1  11557

File: 1741830777251.png (393.41 KB, 800x769, 139568297115.png)

>>11551 good to hear.
No, I haven't been to any concerts in a while.
It's cool you're able to do all that. I made some maps in Tread3D a very long time ago. Sadly I've long since lost them.

>>11555 That makes sense. Do you have a campaign that you've created yourself, or are you just working on the editor? seems very sandbox-y.

AnonymousCountry code: us, country type: geoip, valid: 1  11558

File: 1741831450988.png (419.85 KB, 756x358, jhgfdsfghjgfds.png)

>>11557
I made 50 or so maps.
The "campaigne" this person seems to be complaining about is part of xonotic's quick play feature. I put in 2 campaignes of my own with my maps shown.

The way everyone plays the game, though, is to go to Multiplayer>Create and pick things out to play directly.

> or are you just working on the editor?

I work in the map editor,
and when making 3d models usually blender3d, sometimes wings3d when editing md3s tho.
And I work in the quakeC game code when adding features like ways to generate cities.
And I used the map editor also to make building models because BSP has volume so is better for calculating ballistic penetration.
I also edit the C engine code (which is inclided in the download under git_repos_both.zip/darkplaces_workingon and an ./all script is included to build it with the encrypted communications libraries (./all compileengineonly -r IIRC, or ./all compileonlyengine -r (I do ./all compile -r ) (as I have the QC to compile too)) (note on some platforms you have to patch things because new compilers changed things: those patches are included).

For scripts for helping converting maps and stuff I use perl which is in ./source/scripts/perlscripts

The game code source is in data/zzzzzzzzzz...pk3/data/qcsrc/

I usually use nedit as my text editor when coding or editing QuakeC and C code.
I use gmqcc to compile the QC usually and gcc for the C code.
I try to make sure I don't get any "U r not ISO90 compatable" warnings, so it can compile on old hardware.

I hope to have more users who are programmers.
But ... that won't happen :P
I tried getting it working with Macs, but they changed the C language so it only compiles correctly on older macs. They don't let you do "memory overlap" on mac tool chain anymore.

AnonymousCountry code: us, country type: geoip, valid: 1  11559

>>11557
The newer compiles are the GITREPO ones,
the xonotic-aes-crypto executables are fairly old.

I just compile for linux myself these days because ... that's what I use.
I'm sure it will compile fine on windows tho.
I did it before. Just have to do a diff thing with the make file for every architecture.

AnonymousCountry code: us, country type: geoip, valid: 1  11560

File: 1741831741426.png (1.09 MB, 1538x876, cirnocarrier.png)

>>11557
>I made some maps in Tread3D a very long time ago.
If it can export to .obj then you could name them mymap.obj_from_mc and it would show up on the second maps tab in the GITREPOS newer version of the engine

ex ./GITREPO_Xonotic...linux64.sh
(which then goes and executes the actual binary in ./GITREPOS/GITREPO_XONOTIC_LINUX64 etc)

The sourceforge iso is slightly newer (today vs yesterday) as I did more engine work for wave shaders. It has the new code. Not that anyone uses it :P

Country code: us, country type: geoip, valid: 1  11561

File: 1741831913355.png (547.88 KB, 1195x671, 5761448.PNG)

>>11558
>>11559
>>11560
That's all quite impressive! I'd be lying if I said I had time to mess with it though, especially the back-end aspects.
Do you have an end goal for the project?

AnonymousCountry code: us, country type: geoip, valid: 1  11562

File: 1741832957377.jpg (338.45 KB, 891x902, jhgfdxsz.jpg)

>>11561
Like Quake itself: there is no end goal.
Quake 1 was originally ment to be a simulation, and much bigger than it came out to be.

Why have a goal when you can have a lifestyle? (Coding C and QuakeC and 3d mapping constantly, no woman, no life, no use of your law degree or law license, just code.)

AnonymousCountry code: us, country type: geoip, valid: 1  11563

File: 1741833645592.png (339.1 KB, 361x601, 1718158908049111.png)

>>11561
One goal is get more people to make map formats for it. I want UNREAL1/UT99, BZFLAG, DESIGNIT3d, DuengonKeeperII, Simcity2000, conversions.

I have made lots of city buildings etc.

I did code WolfenstineEnemyTerritory BSP map and shader support into the engine. So that gets me 600+ maps to use.
And I also coded in support for object files exported from minetest (and minecraft): so those work (note: for minecraft you will have to supply your own copyright encumbered textures, while I include most of the minetest textures as they are opensource, and made shaders and stuff). It also supports object files exported from bzflag
obj_from_bz.

the BZ obj's didn't work at all in the existing obj code. So I hade to do work.
Also hade to do work for minetest objs too as they were oriented wrong and both were the wrong scale.

37 is the scale for bzflag obj and 42 or so is the scale for minetest / minecraft obj (or maybe 46, it was a multiple of 2 like... 32+8... I think...)

you can straight export from those games and just rename the file and put it in the maps dir and it will work.

Now, if you export from other games.
obj_from_mc has some features that regular obj does not to help you get your maps in really fast.

I was tired of how long it took to do the "quake" way

So you can do it this way
a file can be named
unrealmap.basescale1.obj_from_mc

That changes the basescale from 46 or so to 1, and this is what unreal1 maps need from the editor.

Now lets say you need to scale up your map
the default basescale of 46 or so is not enough
you can do this.

landmap.scale1024.obj_from_mc

now the scaling is the basescale(46 or so)*1024
etc.

you can also do loadstyle1 or loadstyle7 for loading the map different orientation

somemap.basescale2.scale10.loadstyle1.obj_from_mc

here your basescale will be reduced to a scale or 2 (mapcoord*2), and then multiplied by scale10 (so mapcoord*2*10), and will be loaded turned to the side (there are 2 "up" formats for obj)

you can also do scalez128
or scalexy128 etc

so if you want a towering map
somemap.basescale5.scalez64.loadstyle1.obj_from_mc.

you can combine them all.
Just makes it easy to get the map the right scale 123.


Now halo4 exported obj maps are usually:
halomap.scale1.obj_from_mc
halomaplandareamap.scale5.obj_from_mc

so either the "minecraft" scale is correct or just needs some more.

Depends on the game.

Country code: us, country type: geoip, valid: 1  11564

File: 1741834164754.png (152.74 KB, 1199x1024, 1395273824166.png)

>>11562 it is quite a hobby
>>11563 Do you create maps merging aspects of different games?

AnonymousCountry code: us, country type: geoip, valid: 1  11565

>>11564
I just follow my mind when making maps.
I'm sure ideas from various games come in.
Unreal and UT99 especially.
Those were the best.

I loved streets of sim city and sim copter too

Country code: us, country type: geoip, valid: 1  11567

File: 1741836308761.gif (329.19 KB, 381x540, 586832.gif)

>>11565 I've not played most of those.
What is your favorite style of map?

AnonymousCountry code: us, country type: geoip, valid: 1  11606

>>11567
Castles.

MoonyCountry code: se, country type: geoip, valid: 1  11607

File: 1742310144660.jpg (42.24 KB, 550x550, b139f981186bf6dd1e8c65441c2b44…)

Your pulse quickens.
The eternal impure with blood lust empowered our ezomyr endured but soon all were devoured.
In unending war death waited at the door.
Then hour by hour men fell as summer soured.
You are hunted.
Fang, tooth and claw.
Tortured under the moon.
The pack suffered but endured and howled now in tune.
No tales were told.
None new, none old and their endless hunger grew ever stronger.
As night falls winter's chill sought the unworthy through an endless night they wither and tarry.
Forsaken frosts as cold as death.
Of Beira's misery the pack won't forget.
The air grows colder.
Agnar the runed.
Agnar the impaler.
As swift as death and imbued by the moon.
Cursed or gifted.
Branded and afflicted.
Your veins soon chill.
Agnar shall slay again.

AnonymousCountry code: blank.gif, country type: blank, valid: 11621

O_o

AnonymousCountry code: blank.gif, country type: blank, valid: 11644

File: 1742984031758.jpg (175.96 KB, 1920x1280, 3guns.jpg)

Begin bombing run


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