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File: 1744777161854.jpg (383.97 KB, 891x902, 1616496677326.jpg)

Glad 4chan was hacked. Anonymous (ID: 9ce502)Country code: us, country type: geoip, valid: 1  14156

They banned every one of my opensource C programming threads.

Anonymous (ID: 9ce502)Country code: us, country type: geoip, valid: 1  14157

File: 1744777203572.jpg (1.85 MB, 3597x5005, 1661619641546498_.jpg)

I hope whomever the mod "rika@disroot.org" was, was figured out.

Has been dissing my mod for years and deleting my threads (I was there years before him), without showing any of his work.

Also complained to moddb and got my mod deleted from their by posting my pro-loli bride opinion to the woman moderator there.

Anonymous (ID: 9ce502)Country code: us, country type: geoip, valid: 1  14158

File: 1744777247557.jpg (128.23 KB, 1280x720, cirno_.jpg)

Also claims I was disbarred, and has complained about me to the FBI because of my pro-marry-young-girls opinion.

YHWH allows child brides.

4chan bans for
>GTFO PEDO
for discussing YHWH's law.

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14174

No one gives a shit about your project
It's just randomly instancing a bunch of models in a grid

Even if it was for some multi-fps thing, no one would want to play in this map. The images you spam should have something actually relevant to the project

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14175

>>14174
>No one gives a shit about your project
I care about it.
Why do you think your "care" is important to me?
You're a narciscist what fag, that's why.

>It's just randomly instancing a bunch of models in a grid

The "project" (as you call it) started as a collection of my maps. Those "models" are models I made of buildings. The aim being the simcity 2k style.
You, a white faggot who's been handed free 3d stuff since you were a child, don't understand the joy of 3d.

Models, to you, are just "things the art department make for the game I am hired to program for".

Those of us from the Unreal/UnrealTournament era know the struggle and the wonder of 3d. We clawed from a world of no true 3d to what you take for granted today.

Unlike you, we enjoy doing each part of 3d: from models, to textures, to sound, to music, to programming.


>It's just randomly instancing a bunch of models in a grid

Notice the "industry" talk.
"Instancing"
"grid"
"models"
"randomly"

No no, what a fool you are.
This is an example of one, of many, bespoke quakeC spawn functions not existing in regular Quake; to make mapping in a formulaic way, and in a unique way, as quick as the idea unfolds in you mind.

You might think that unimpressive "DURRR BECAUSE I CAN THINK IT UP QUICK"
But that shows how much of a non-programmer you are; or how much of a straitjacketed idiot you are where all the joy of the thing has been wrung out from you.

Lets see your fucking version dipshit.
I thought so.
See: _I_ <--Me did what QuakeC lacked.
And just because YOU can think it (anyone can) doesn't mean YOU can do it yourself.
And doesn't mean YOU did it.
__I__ did it.

And now Quake has something that your "instancing" "durr just" "durr it's so simple" has. When before it did not.


>Even if it was for some multi-fps thing, no one would want to play in this map. The images you spam should have something actually relevant to the project

Why?
You paying me, dipshit?

"The project" paying me, dipshit?
You think "The project" is above me, or that I am controlled by "The project", or that I should "benifit" "the Project", dipshit fuck?

No: "The Project" is MY property.
And this is an integral part of it: formulaic mapping.
My buildings.
My stuff.
Just as the 200+ weapons you DISS me for, when it's an achievement is an integral part of "THE PROJECT".

Just as the wolfenstine enemy territory map loading I added is an integral part of the project (and other white fags like "baker" diss me for "Because other engine loads those maps too!" (I didn't know this, and I don't use that other engine, and I did this work myself).

Just as greater support for obj maps is.
Just as the script I've written to assist in bringing unreal maps to be used is.

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14176

File: 1744816504282.gif (526.53 KB, 1600x900, 15701086323472.gif)

>>14174
Say it to my face.
I will kill you.

I'm glad 4chan was leaked.
Hopefully they leak more.
I'll find out who you are perhaps one day.

Then I can slaughter you.
So say it to my face.

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14177

>>14174
>No one gives a shit about your project
>It's just randomly instancing a bunch of models in a grid
In a fixed form.
Say it with me.
"In a fixed form"

Your mind, right now, is randomly instancing it's own building models into a grid. And composing it's own music.

But you have not fixed it in form.
Which is why you do not have a copyright on a method to do that, and to do it repeatedly, and to do it outside of your mind.
While I do.

I have done both. You, neither. Music, grids, radians, methods of one against the other, none of it.

>

>Even if it was for some multi-fps thing, no one would want to play in this map. The images you spam should have something actually relevant to the project

Again with the other people shit. What is wrong with you? Do you not ever do something because you want it?

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14181

If your project is more than instancing models randomly in a grid, the image you spam should show that

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14183

>>14181
>>14174
>>14173
You're a demanding and talent-less little shit (male). Aggressive aswell. Why should we help you and not kill you instead?

Zoomer dipshit.
Willfull only with other people's work
>But UNREAL 7 can make cities.
Is that your code?
>NO BUT I USE IT QUICK AND EASY!!! IT'S MERELY INSTANCING A GRIDD!!!
Did you write that code?
Could you do that before some other person did it.
>YES BECAUSE I COULD DREAM IT UP IN MY HEAD
But you did not write the code.
>SO!!!

.:
Zoomer / Gen-Alpha Dip Shit.


YHWH allows child brides.
I hope he kills you.
Not that he will.
But I hope he does; for opposing his Law.

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14184

I've written some waveform collapse and perlin noice proc gen stuff for games.
This is how I know the pic you spam is very unimpressive
Especially since it hasn't changed in years

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14185

>>14181
>If your project is more than instancing models randomly in a grid, the image you spam should show that

So you assert by abductive reasoning that my project is not more than instancing models randomly in a grid?

When you've been at this for years, and know very well what is in my project as I've responded to you on 4chan's /g/ atleast once.

Do you think I will forget your willful dissimulation?
That I will not take bodily revenge against your corpreal person for your repeated and public libels of me?

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14186

>>14184
Did you do so in Quake?

So you, a punk, used other people's code, to reimplement. And you diss me because I implemented random city generation in Quake C.

I'm going to kill you.
I'm simply going to do it.

Do you understand me.
I vow to take your life from you.

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14187

I vaguely remember that your project was a form of some open source arena shooter
All I can tell you added was some proc gen stuff
And the proc gen stuff sucks for arena shooters, since no one wants to play an arena shooter in a SimCity map

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14188

>>14186
>in quakeC
who cares about the specific language stuff was done in
Is it just to challenge yourself?
I've beaten all the zachtronics games where you program in some kind of brainfuck assembly
Glad you had fun programming something dumb in a meme programming language
Do you expect people to care? To contribute to your repo?

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14189

File: 1744818552930.png (679.75 KB, 547x547, jhgfdghjgfdghgfdgfd.png)

>>14184
>I've written some waveform collapse and perlin noice proc gen stuff for games.
I have no proof of that.
Show your work.
I will not believe you otherwise.

>This is how I know the pic you spam is very unimpressive

Do you think I am trying to impress you.
>Especially since it hasn't changed in years
This is actionable libel.

You know very well the other work I've done; as I have shown it. Including my recent work on converting Unreal 97 entities to entity files usable in this game. And converting lighting infromation in Unreal 97 .t3d files into usuable real time lighting info for Quake.

You know very well the engine work I've done.

Also the game you did your work for: you did it for pay, no?
This is a hobby for me.

And I will not be talked down to by you.
I will kill you.

I do it for fun.
You try to pooh pooh my fun and attempt to drag me down.
You do it to live. For your "money".
Like a slave.

You do things because others want you to do it.

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14190

>>14187
>And the proc gen stuff sucks for arena shooters, since no one wants to play an arena shooter in a SimCity map
I do, and that's enough you Zoomer dipshit.

Get it though your head: I AM GOING TO END YOUR LIFE.
You've dissed me enough. I vow to kill you.

Why do you think that I should do things because OTHER PEOPLE want or do not want it?

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14191

>>14188
You have not written a city generation engine in QuakeC. Nor has anyone else.

Quake now has a city generation engine. It did not before.
You dis me for that.

>repo

What the FUCK are you talking about you fucking asshole.
IM GOING TO _KILL_ YOU.

You keep asserting that I do things for "others" and "others help".
Which never comes, is never given, and I do all the work myself.

You know this for years.
Yet you repeat the same things.
You're just trying to get inside my head, like with morpheus; to hack the brain.

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14192

File: 1744819016945.gif (377.39 KB, 891x902, 161649667732622.gif)

>>14188
I do not believe that you have programmed anything: since you have not shown your work.

And I will not believe it.

You also ignore the fact that I built the buildings myself. Because you have never ever built any 3d model or map. So you pretend it's unimportant.

I've done every single aspect of video game development. Every single one. You will now claim that that doesn't matter because "no one cares". You have a woman's understanding of value : if "women" don't like it: "it's worthless".

I _VOW_ to kill you.
I _PROMISE_ to kill you; woman brained scum.

It will occur.
See the 4chan hack.
You didn't think that would happen. Just a little closer to killing you.

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14194

>>14193
I don't see any code, I don't see any screenshots.
Again: I have no proof of anything you claim and I do not believe you.

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14195

>>14193
>Spawning a bunch of random models in a grid is not impressive. Maybe it would be worth like 2 posts on /vg/agdg

Yes it is: because they are my models that I built by hand.
You simply ignore that because you do not have the knowlege, skill, or talent to model anything. So you diss my work.

I post my screenshot and you come in from nowhere to diss me.
Show your 100 models you built by hand.
Show them.

You can't.

Additionally: You did not write the function to make a "grid".
You just use the allready existing grid functions, and image2height functions in Unreal7 etc. You think that that makes you the programmer of those functions.

QuakeC had no such functions.
It does now. Yet you diss me.

All 3d engines are "JUST SPAWINTING MODELS IN A CARTESIAN GRID", all 3d engines are "JUST SPAWING FACES IN AN EUCLEDIAN GRID" dipshit.

All of them.
So you think you're better than the guys who wrote the Quake engine?
They were just spawning points on a grid.
XY and Z.

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14196

>>14194
>I am the only person in the world who has ever made a 3D model or written code

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14197

>>14196
Show your 3d model and your 3d code, dipshit fuck.

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14198

File: 1744819679918.png (118.19 KB, 896x595, 1744819149798.png)

>>14196
You deleted your post.
I reupload it:

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14199

File: 1744819724765.png (78.34 KB, 1892x271, Screenshot 2025-04-16 at 12-10…)

>>14196
Your deleted post.

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14200

>>14195
for(int x = 1..10)
for(int y = 1..10)
spawn({x * 20, y * 20, 0}, models[rand() % 15])

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14202

File: 1744819900326.png (1.82 MB, 1918x6712, Screenshot 2025-04-16 at 12-11…)

>>14196
Your deleted post.
I will keep this post as another clue to find you.
Which is why you deleted it.

Remember: I have a mind to kill you for your repeated, and endless libels of me, and your psychological operations against me.

You realised this, and removed the post.
11,664
880
steam.

Date: 16, 2025
Coordinated Universal Time (UTC)

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14203

>>14200
That would just pile 100 models at 0,0,0 in quakeC, try again.

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14204

>>14203
The origin point is different for every loop

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14205

File: 1744820168028.jpg (306.74 KB, 1024x1280, 1000017777.jpg)

>>14202
I have a reacher lifestyle
I am in a different city every month
You will never do anything but spam your asuka image

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14206

>>14200
I see no mention of roads, intersections, roads being a different size to the buildings. I see no way to conform your grid to a terrain model.

Why do you think your code is better?
Also do you not notice that my city has areas with different types of buildings.

And that I didn't use anyone else's algorithim: I did it myself.

Also what about when there is a lake in the map where you are building your grid. Your code will just build over the lake. Why are you not accounting for that?

What about lava? Why does your code just build a grid over lava?

What if you want to build a brush-mesh in-map, group it as a function, and then randomly use it or 5 other similar bespoke map-built meshes as additional buildings; I don't see your code handling that.

What if I want to make a grid of radians? Where in your code is that handled?

What if I want to have 28 grid cities around a central hub. Your code can't do that?

And again, you ignore the fact that I built the buildings myself.
I'm not letting this go
You're going to be killed.

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14207

>>14205
My cousins by law roll with the Aryan Brotherhood. You're going to die.

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14208

>>14206
You really think avoiding building over a lake or adding the same straight road and 4 way intersection models is difficult?

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14209

>>14205
My function has
1) terrain
2) roads

Yours does not.
My function was like yours in the first three minuits of it's existence.

You think you know more than you do.
Also you're using the naive approach of using a loop within a loop.
(not that there's anything wrong with that)

Oh, and dipshit. What if the spawnfunction is rotated 45 degrees, or 15 degrees. You're not accounting for that. Mine handles that just fine.
What if you're building on an existing map and want the buildings to follow the normal of the existing map a certain percentage of the time?

Do you know how to deal with that?

How do you account for a building three times the size of your normal buildings? Or do you?

How about roads intersecting here?

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14210

>>14208
Let's see the code dipshit.
Handle water and lava in quake land.
Show us the code.

I already did and posted my code.
Show us yours.

You don't know how to do it, do you.
You just don't know how.

You know it can be done.
But not how.

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14211

>>14208
Have your function follow the contours of a model the user imported into the map, as if it were a terrain.

Lets see it.

Show your code.
My code does it and works.

It's real.
Show yours dipshit fuck.

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14213

>>14212
I've shown my code.
You show yours.

You won't because you do not know how to do it.
You're pajeet tier.

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14214

The post you deleted was you advertising: " https://store.steampowered.com/app/1683370/Blocky_Dungeon/ " and telling me to buy it.

So notice you accuse me of trying to farm for people to contribute to my "repos" when I don't even post a link to my project; and then you post your paid-for money making scheme.

Pajeet tier hypocracy.

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14215

File: 1744821268271.png (304.41 KB, 409x600, 1000017778.png)

>>14213
Your code is not impressive
I could write it in 2 weeks
But I won't, because it's pointless
No one wants to play an arena shooter on a cimcity grid
The fact it's on a grid means there's these giant sightlines down every road making snipers the only viable weapon

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14216

File: 1744821441624.jpg (66.33 KB, 800x500, 1000017779.jpg)

>>14214
>I don't even post a link to my project
Sounds like neither of us have "posted our code"

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14217

>>14215
You didn't answer any of my questions.
Show your code.

Show what 3d models you have made yourself.

>Sniper alley

You forgot the other code and modeling I did to add tanks to the game, and other vehicles.

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14218

>>14217
>add tanks to the game, and other vehicles
That sounds more significant
Why don't you add that to your asuka anime spam image?

(ID: 982d0f)Country code: us, country type: geoip, valid: 1  14219

File: 1744821554363.png (98.64 KB, 320x320, 110171 - Artist StaticWave12 j…)

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14220

>>14216
I've posted it on 4chan many times, in many threads you have been on.
You know this and are now being obtuse.

I see you are using ponys now.
You the admin that pretends to be corjual to me here?

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14221

>>14218
You think tanks are more significant than a city?
If the city did not exist; what would be the point of the tank?

Also you again ignore the fact that I am a mapper and made all those buildings. You shit on me for making them "not the same every time you open the map".

You shit on me for taking quake and adding procedural mapping capabilities that it did not have before.

And again: you have this belief that the work has to be impressive to anyone other than the person using it. A woman-brained idea.

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14222

>>14220
Pony website

I've never seen the tanks or vehicles
I think the reason you don't post them is because they suck. Do you have a video of some gameplay?

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14223

>>14221
In a /3/ perspective, the buildings look like ass
In a FPS game perspective, the buildings play like ass
I am not impressed with the buildings
I did better in hammer when I was 12

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14224

>>14222
Incorrect: I posted the code and the link to the iso 100s of times. Had you wanted to use them you had your chance.

Instead your goal is simply to try to get in my head because I'm pro-child bride. You do not like anime; you see yourself as a "tough man" who doesn't like cute young girls.

You've been at this for years.
Go on the 4chan archive and find the link to the project.

Anyway you have already decided the tanks "suck" so why would I take the energy to post a link to anything for you?

Lets see your tanks. Your maps, that you made. Your models. Your code.
Lets see it.

Oh and if you had any talent: you wouldn't have to have a "blocky world". Would you. But you do not.

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14225

>>14223
Then show your work.
Show your models.

You won't as I've said. Because you don't know what you're doing.

>Hammer

Ok, there's a clue. Now I know your age.
Getting closer to ending your life.

I know you're a Zoomer fuck dipshit now.
When I was 12 we had UnrealEd 1.2

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14226

File: 1744822253117.jpg (75.11 KB, 620x876, 8192acb2b8674498592cb0b9b50208…)

>>14222
ANIME website dipshit.
>NO ITS NOT!!!
all image boards are anime websites; because that is the first-purpose of an image board.

Just as the first-purpose of money is and was to purchase female children as brides (Sumer).

Zoomer faggot.

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14227

File: 1744822354060.png (615.89 KB, 601x603, hgfghjgfdghfd.png)

>>14223
>I am not impressed with the buildings
And why, Zoomer, must I impress you?

Nicolae Miu killed one of yours.

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14228

>>14224
>I posted the code and the link to the iso 100s of times
We are on ponychan.co, 4chan is dead

Now I know the tanks suck because you refuse to post them
The most significant thing you have done is spawn a bunch of models into a quake branch, and you have done nothing better for the last decade
Truly pathetic

Here's a deal
Later today, I am going to drive by my current cities landmark. I'll send a pic with a timestamp so you know where I am
I will do this IF
you post a new recording of the tank gameplay. Preferably a YouTube link so I can see uploaded today

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14229

I have to reiterate:
I am glad 4chan was hacked.
They banned every one of my opensource C programming threads.

You can see one of their "contributors" in this thread. Disrespecting my work constantly, not showing his own, assuming the code is simply a dumb grid.

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14230

>>14228
I will not do anything for you.
I do not wish to impress you, Zoomer.
I will kill you.

If it takes many years I will do it.
I'm a lawyer.
I'll find my way.

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14231

>>14229
*Quake C
not C

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14232

>>14230
It would be a lot easier to kill me if I doxxed my location later today
But unfortunately your quake fork fork doesn't even have vehicles, does it

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14233

File: 1744822749376.png (796.4 KB, 603x603, ghjhgfdfghjgfdghfd.png)

>>14228
By this same logic I know your code "sucks" because you refuse to post it. And you have refused to post it for 4 years every time I've asked for you to show your work.

You are a paid-for programmer. You do not do it for the fun of it. You do it for others. You are a tool of those others.

That's all there is to say about you.
Zoomer.

And this is an Anime website.
And I was here on ponychan.co before you were: the admin can confirm. And I was on the original ponychan before it was shut down before you migrated from 4chan.

All image boards are anime websites because the image board concept was created to serve anime. It is it's first purpose.

Just as money's first purpose was to purchase female children as brides.
You aren't paid money.

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14234

>>14231
Incorrect, moron, the engine is written in C.
Features relating to map format parsing, vertex manipulation, networking, entity number, and texture manipulation must be done in C.

Now you're claiming I don't hack on the engine.

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14235

>>14232
You'd know if you downloaded the code.
Now you are claiming my Quake Fork (and it is a Quake Fork) doesn't have vehicles because I haven't posted a video so you don't have to download the project.

Because I have not served you, Zoomer.
I won't serve you.

Also you think it's a joke when I say I will eventually kill you.
My uncle was in one of the Hells Angels attaches.
And I am a lawyer.

You have libeled me and have done so for years.
I am going to kill you for it.

Anonymous (ID: 240775)Country code: us, country type: geoip, valid: 1  14236

File: 1744823145470.jpg (1.93 MB, 3597x5005, 1661619641546498.jpg)

>>14232
If I did post a video
1) you would just say "it sucks"
2) it would be doing something you demanded
>POST IT AND POST IT __TODAY___
and "validate" your "power".

You, a Zoomer faggot, like to have power over other men. You hate anime and hate YHWH's law: which allows and promotes men marrying cute little girl children.

You love Jesus' law which abolishes that. You are a white faggot.

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14237

>>14236
I'll be in a different city next week, and I'll have forgotten about this thread. So that's why I want it today

I don't know how you plan on finding me. Are you going to "hack" me? I don't think you are a very skilled hacker if you think "entity number" is significant

Anonymous (ID: cbf512)Country code: us, country type: geoip, valid: 1  14238

File: 1744823759591.jpg (62.14 KB, 705x600, 1000017780.jpg)

If you used C++ it would be easier to incorporate more engine's content formats into your project

(ID: 982d0f)Country code: us, country type: geoip, valid: 1  14239

File: 1744824708333.jpg (96.81 KB, 566x441, 9r0ryo.jpg)

Anonymous (ID: bd595a)Country code: us, country type: geoip, valid: 1  14240

A long time ago, you had a goal
But you are a retarded skitzo, so you failed at that goal
So you retroactively claim you never had a goal, and you only worked on the project "for fun"
If you had a goal to use as many engine map for at a s possible, you would let c++ into the project
If you had a goal to get people to contribute, you would make a better image to spam
If you had a goal to kill me, you would want my self dox
But since you are tetarded and can never achieve anything, you convince yourself to never have a goal
Only to do it "for fun"

https://angryflower.com/1602.html (ID: e981e7)Country code: us, country type: geoip, valid: 1  14243

File: 1744836739578.png (165.77 KB, 415x648, The Newgrounds Final Fantasy S…)

🧃🧃14219
Hheerrrroo,, mmyy nnaaeemmuu iissuu <<Chas Dominique>> II wwiirrrruu bbee yyoouurr tteeaamm ccoooorrddiinnaattoorr ffoorr yyoouurr ffiirrsstt yyeeaarr hheerree oonn tthhee IInniitteecchh tteeaamm.👍👍🙌
(IN A WORLD WHERE LUMBERG IS ALL THAT IS SOULLESS AND WRONG)
>Computronics<<<


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