>>14174>No one gives a shit about your projectI care about it.
Why do you think your "care" is important to me?
You're a narciscist what fag, that's why.
>It's just randomly instancing a bunch of models in a gridThe "project" (as you call it) started as a collection of my maps. Those "models" are models I made of buildings. The aim being the simcity 2k style.
You, a white faggot who's been handed free 3d stuff since you were a child, don't understand the joy of 3d.
Models, to you, are just "things the art department make for the game I am hired to program for".
Those of us from the Unreal/UnrealTournament era know the struggle and the wonder of 3d. We clawed from a world of no true 3d to what you take for granted today.
Unlike you, we enjoy doing each part of 3d: from models, to textures, to sound, to music, to programming.
>It's just randomly instancing a bunch of models in a gridNotice the "industry" talk.
"Instancing"
"grid"
"models"
"randomly"
No no, what a fool you are.
This is an example of one, of many, bespoke quakeC spawn functions not existing in regular Quake; to make mapping in a formulaic way, and in a unique way, as quick as the idea unfolds in you mind.
You might think that unimpressive "DURRR BECAUSE I CAN THINK IT UP QUICK"
But that shows how much of a non-programmer you are; or how much of a straitjacketed idiot you are where all the joy of the thing has been wrung out from you.
Lets see your fucking version dipshit.
I thought so.
See: _I_ <--Me did what QuakeC lacked.
And just because YOU can think it (anyone can) doesn't mean YOU can do it yourself.
And doesn't mean YOU did it.
__I__ did it.
And now Quake has something that your "instancing" "durr just" "durr it's so simple" has. When before it did not.
>Even if it was for some multi-fps thing, no one would want to play in this map. The images you spam should have something actually relevant to the projectWhy?
You paying me, dipshit?
"The project" paying me, dipshit?
You think "The project" is above me, or that I am controlled by "The project", or that I should "benifit" "the Project", dipshit fuck?
No: "The Project" is MY property.
And this is an integral part of it: formulaic mapping.
My buildings.
My stuff.
Just as the 200+ weapons you DISS me for, when it's an achievement is an integral part of "THE PROJECT".
Just as the wolfenstine enemy territory map loading I added is an integral part of the project (and other white fags like "baker" diss me for "Because other engine loads those maps too!" (I didn't know this, and I don't use that other engine, and I did this work myself).
Just as greater support for obj maps is.
Just as the script I've written to assist in bringing unreal maps to be used is.